"Industry insiders are learning that video games are the radio and distribution channel for the music industry of the 21st century - and they're learning quickly," says, a game composer who has scored more than 275 video games - a world record. With CD sales in decline and digital downloads not expected to make up the shortfall, the combination of video gaming and music looks set to be the future for the music business. The drum kit is designed to feel like the real thing with its raised cymbals and "velocity sensitivity" (hit the drum heads hard and it's loud hit them soft and it's quiet). Following its chart-topping success, Rock Band 2 has already released, but won't hit New Zealand until next year.īut the fight came back - Guitar Hero World Tour, which includes more than 80 songs from the likes of The Eagles, The Doors and Sting, along with cuts from the latest Metallica album, Death Magnetic.īesides guitar and bass, Guitar Hero World Tour comes with a drum kit and mic, and allows you and your friends to play as a band, or even compete band-to-band online. It has a guitar, a bass, a drum kit and mic, and you can play in single- or multi-player mode, or battle it out online against rock fans worldwide. Launched late last year in America, the game received widespread acclaim and sold four million copies, with global revenues of NZ$1 billion-plus - and since its release, players have downloaded more than 28 million songs via the game. Meanwhile, games publisher Electronic Arts decided to up the ante with a title that didn't just appeal to would-be guitarists but to singers, bassists and drummers - offering them a fully formed band in a box, called Rock Band. Then came its sequels, Guitar Hero II and III, and a string of successful stand-alone titles such as Guitar Hero: Aerosmith ( Guitar Hero: Metallica is scheduled for release next year). That, mixed with the game's soundtrack, which comprised 47 playable rock songs from the Sixties to modern rock, led to Guitar Hero selling 1.5 million copies. With its five-coloured "fret buttons" and "strum bar" instead of metal frets and strings, the innovative fake "axe" simulated playing a real electric guitar. What made Guitar Hero stand out was that it was controlled by a Gibson SG-shaped controller rather than by a typical gamepad. It started three years ago with the release of Guitar Hero, which was developed by Harmonix for the PlayStation 2. Music gaming is a huge growth area for the games industry. Clutching a plastic Gibson Les Paul or SG guitar-shaped controller, you can strum along to your favourite songs, perform blisteringly fast lead breaks, and strut around the living room like Keith Richards pumping out Jumpin' Jack Flash at the O2.
#GUITAR HERO METALLICA NO FAIL SERIES#
The hugely popular Guitar Hero and Rock Band video-game series are the ideal virtual-reality experience for reluctant rockers. "But then along came Guitar Hero and Rock Band, and everything changed," he says.
Until fairly recently, the only way Martin and other wannabe music gods could emulate their favourite bands was to play air guitar when no one was looking. GH:M is a step in the right direction but GH drums still need alot more work."I've tried to learn the guitar, but it takes a lot of dedication and patience and besides, I'm tone-deaf," admits die-hard rock fan Martin Parsons, sadly. Then you have stupid design decisions like having to hit 2 pads to activate SP. ESPECIALLY considering at launch the ION kit had 5 lanes in GHWT so we know it's possible. I understand limiting the RB kit with cymbals but a 300$ kit? they act as if everyone will go out and spend 300$ just to play with a HQ GH kit. Limiting the ION to 4 pads is stupid especially considering it has the option for cymbals.
Why would anyone invest in a shitty 80$ kit that breaks when we have stuff above and beyond that at home. The second part of this is that high level drummers either have a GWM kit or a ION Kit or some expensive kit that works with RB but doesn't work well with GHWT. I guess that's the problem you run into naming your game Guitar Hero. RB also has songs that are "drum songs" GH is still in the habit of treating drums like a second class citizen behind guitar.
RB2 also has just a better breathe of content.